Find White Papers
Home
About Us
List Your Papers
    
> APTX > Viable distribution of Multi-channel Audio-over-IP for Live and Interactive "Voice Talent"

Viable distribution of Multi-channel Audio-over-IP for Live and Interactive "Voice Talent"

White Paper Published By: APTX

This paper aims to inform, educate and stimulate interest in the possibilities and challenges in the area of audio-over-IP for multi-player interactive gaming. It draws on the expertise of many audio engineers in the fields of broadcast and telecom to bring together the reasons and rationale behind the problems and issues. It also aims to bring to the table information that may well be the solution to some of the problems and prepare the industry for a full interactive audio experience across IP networks.



Tags : 
aptx, audio-over-ip, voice talent, interactive gaming, audio codec, compression, ip network, bandwidth

APTX
Published:  Nov 05, 2009
Type:  White Paper
Length:  12 pages

White Paper








Viable distribution of Multi-channel
Audio-over-IP for Live and Interactive "Voice
Talent" based Gaming using High-quality,
Low-latency Audio Codec technology
a technical white paper
by APTX
www.aptx.com















1 | © APT Licensing Ltd., 2009 White Paper

ABSTRACT
The delivery of multi-channel audio - from mono to surround sound - in real-time over public IP networks
for the purpose of interactive crowd-participant gaming presents a significant design engineering challenge
to games developers, console manufacturers, ISPs and CDNs. Leveraging expertise gained in professional
broadcasting and recording studio post-production, APT has developed a robust and scalable audio codec
technology that meshes with popular gaming systems to realize low-latency distribution of high-quality
audio for immersive, instantaneous audio experiences in massively multi-player online games involving
interactive audience responses.

INTRODUCTION
This paper aims to inform, educate and stimulate interest in the possibilities and challenges in the area of
audio-over-IP for multi-player interactive gaming. It draws on the expertise of many audio engineers in the
fields of broadcast and telecom to bring together the reasons and rationale behind the problems and issues.
It also aims to bring to the table information that may well be the solution to some of the problems and
prepare the industry for a full interactive audio experience across IP networks. THE STATE OF AUDIO-OVER-IP FOR GAMING
Bringing an immersive, interactive audio experience to a vast number of discreet users geographically
dispersed across the world creates a unique set of challenges to be overcome. As technology has improved
and bandwidth has increased, so the quality of games and user expectation has increased. The present and
next generation of gamers see the potential of the IP networks that surround everyone to be used for
interactive experiences. Whilst demonstrations of these technologies can be seen and heard across smaller
networks, the challenges for larger networks remain.

The geographical distribution of the participants and audience places challenges in the path of interaction.
Whilst IP networks provide almost unlimited connectivity to the most inaccessible places on the planet, and
the most technically congested at bandwidths that can support higher and higher quality content, it remains
a challenge to use these networks for interactive transfer of audio. Systems such as CobraNet [1] and
EtherSound [2] distribute audio over local area networks very efficiently with minimal latency.

2 | © APT Licensing Ltd., 2009 White Paper
Table 1 Streaming system latency The CobraNet system delay is related to the 256 sample packet used for transport, whilst the EtherSound
system has a sample delay of only 125?s making it highly efficient in terms of latency.

To try and summarise the problems: . Delay/Consistency: This comes from the characteristics of a packet network. The flexibility that
packet based networks bring also beings challenges for consistency of delivery. The staggered and
inconsistent arrival times, Jitter, of the packets, requires that end points buffer enough audio to
mask the longest arrival time.
. Delay/Throughput: Transferring a packet over a large geographic area, through congested regions
produces challenges for network providers. The ability to have a fair and reasonable approach to all
users, opposes the need in real-time systems for guaranteed bandwidth availability. . Delay/Audio compression: Today there are some great technologies for compression audio to bit rates that can be realistically transferred across even the most restrictive bandwidth circuits. The difficulty faced by these algorithms that the analysis of audio to reduce it to the bandwidths required often creates delays that prohibit its use in real time environments. . Delay/P... [download for more]

Browse Technology Topics

Data Center

Virtualization, Cloud Computing, Infrastructure, Design and Facilities, Power and Cooling, Green Computing  
    

Data Management

Application Integration, Analytical Applications, Business Intelligence, Configuration Management, Database Development, Data Integration, Data Mining, Data Protection, Data Quality, Data Replication, Database Security, EDI, SOAP, Service Oriented Architecture, Web Service Management, Data Warehousing  
    

Enterprise Applications

Application Integration, Application Performance Management, Best Practices, Business Activity Monitoring, Business Analytics, Business Integration, Business Intelligence, Business Management, Business Metrics, Business Process Automation, Business Process Management, Call Center Management, Call Center Software, Change Management, Corporate Governance, Customer Interaction Service, Customer Relationship Management, Customer Satisfaction, Customer Service, EBusiness, Enterprise Resource Planning, Enterprise Software, EProcurement, Extranets, Groupware Workflow, HIPAA Compliance, IP Faxing, IT Spending, Marketing Automation, Performance Testing, Product Lifecycle Management, Project Management, Return On Investment, Risk Management, Sales & Marketing Software, Sales Automation, Server Virtualization, Simulation Software, Supply Chain Management, System Management Software, Total Cost of Ownership, Video Conferencing, Voice Recognition, Voice Over IP, Workforce Management, Incentive Compensation, Spend Management, Manufacturing Execution Systems, International Computing  

Human Resource Technology

Human Resources Services, Payroll Software, Time and Attendance Software, Workforce Management Software, Financial Management, Employee Monitoring Software, Employee Training Software, Recruiting Software/Services, Employee Performance Management, ELearning, Benefits Management, Expense Management  
    

IT Career Advancement

Cisco Certification, Microsoft Certification, Linux Certification, Network Security Certification, Software Development Certification  

IT Management

Employee Performance, ITIL, Productivity, Project Management, Software Compliance, Sarbanes Oxley Compliance, Service Management, Desktop Management  
    

Knowledge Management

Collaboration, Collaborative Commerce, Contact Management, Content Delivery, Content Integration, Content Management System, Corporate Portals, Customer Experience Management, Document Management, Information Management, Intranets, Messaging, Records Management, Search And Retrieval, Search Engines, Secure Content Management, SLA  

Networking

Active Directory, Bandwidth Management, Convergence, Distributed Computing, Ethernet Networking, Fibre Channel, Gigabit Networking, Governance, Grid Computing, Infrastructure, Internetworking Hardware, Interoperability, IP Networks, IP Telephony, Local Area Networking, Load Balancing, Migration, Monitoring, Network Architecture, Network Management, Network Performance, Network Performance Management, Network Provisioning, Network Security, OLAP, Optical Networking, Quality Of Service, Remote Access, Remote Network Management, Server Hardware, Servers, Small Business Networks, TCP/IP Protocol, Test And Measurement, Traffic Management, Tunneling, Utility Computing, VPN, Wide Area Networks, Green Computing, Cloud Computing, Power and Cooling, Data Center Design and Management, Colocation and Web Hosting  
    

Platforms

AS/400, Domino, Linux, Microsoft Exchange, Oracle, PeopleSoft, SAP, Siebel, Solaris, Tivoli, Unix, Web Sphere, Windows, Windows Server  

Security

Access Control, Anti Spam, Anti Spyware, Anti Virus, Application Security, Auditing, Authentication, Biometrics, Business Continuity, Compliance, DDoS, Disaster Recovery, Email Security, Encryption, Firewalls, Hacker Detection, High Availability, Identity Management, Internet Security, Intrusion Detection, Intrusion Prevention, IPSec, Network Security Appliance, Password Management, Patch Management, Phishing, PKI, Policy Based Management, Security Management, Security Policies, Single Sign On, SSL, Secure Instant Messaging, Web Service Security, PCI Compliance, Vulnerability Management  
    

Software Development

.NET, C++, Database Development, Java, Middleware, Open Source, Software Outsourcing, Quality Assurance, Scripting, SOAP, Software Testing, Visual Basic, Web Development, Web Services, Web Service Security, XML  

Storage

Backup And Recovery, Blade Servers, Clustering, IP Storage, ISCSI, Network Attached Storage, RAID, Storage Area Networks, Storage Management, Storage Virtualization, Email Archiving, Data Deduplication  
    

Wireless

802.11, Bluetooth, CDMA, GPS, Mobile Computing, Mobile Data Systems, Mobile Workers, PDA, RFID, Smart Phones, WiFi, Wireless Application Software, Wireless Communications, Wireless Hardware, Wireless Infrastructure, Wireless Messaging, Wireless Phones, Wireless Security, Wireless Service Providers, WLAN  
Search